Exploring Xcode Playground (Part 2)
This article explains how to use Xcode Playground, including managing modules, adding renderable annotations, and navigating multiple pages. It also explains how to use Swift packages, projects, and third-party libraries in Playground, test Core Data code, and set up editable code areas. The instructions are straightforward and easy to follow.
Setting Up a Swift Development and Debugging Environment on Linux
Since Swift announced its open-source status and Linux support in 2015, more than 5 years have passed. Despite Swift's rapid development in the initial years, it wasn't widely accepted in the Linux community. This situation was due to several reasons, including issues with language stability and insufficient support for Linux, lacking attractive foundational and third-party libraries, and a shortage of high-profile projects.