This article explains how to use Xcode Playground, including managing modules, adding renderable annotations, and navigating multiple pages. It also explains how to use Swift packages, projects, and third-party libraries in Playground, test Core Data code, and set up editable code areas. The instructions are straightforward and easy to follow.
This topic covers the main aspects of Xcode Playground. Part 1 explains how to create and configure Playground projects, debug code, improve stability, and use the PlaygroundSupport framework effectively. It also covers creating custom Quick Look and live views, and accessing the shared directory.
Just before the end of 2021, Apple finally released Swift Playgrounds 4, arguably the most revolutionary version in recent years. Swift Playgrounds 4 offers the ability to develop distributable apps on the iPad. This article introduces the new features of Swift Playgrounds 4 and explores its feasibility as a development tool.
Since Swift announced its open-source status and Linux support in 2015, more than 5 years have passed. Despite Swift's rapid development in the initial years, it wasn't widely accepted in the Linux community. This situation was due to several reasons, including issues with language stability and insufficient support for Linux, lacking attractive foundational and third-party libraries, and a shortage of high-profile projects.